200 seems to be the threshold to almost always apply a debuff. Mind works a bit strangely, affecting your rate of success with debuffs and status ailments but it’s pretty hard to determine your exact chance of success. Though leveling up doesn’t affect other stats directly, it’s factored into how much damage you do. There’s no difference between physical and magical, Attack and Defense affect all kinds of damage. Leveling up actually only improves HP, and the other stats are increased by spending Tres, equipping items, or using Lunch Tokens. Mechanics StatsĬharacter Stats are simplified from most RPGs, having only HP, Attack, Defense, Mind, and Speed. Later playthroughs can take advantage of Syega Shop upgrades and increasingly break the game based on your skill/unlocks for lower times. Brave Dungeon is extremely open though difficulty will likely gate your initial playthrough in a way that largely fits the intended game design. Brief characters, Playing Level information.īrave Dungeon plays like a simplified RPG designed around speedrunning. : Initial version of the Brave Dungeon guide. Cheat to use the secret character in a normal game. : Added info on the character-specific items. : Got some amazing maps added to the Dungeons section from Lord Vermithrax! Thanks so much! : Added the costume change cheat for Al! Can’t believe I didn’t figure out how to use it before. : Started playing the Switch version of Brave Dungeon there’s at least two new characters and some new UI features! I’ll update with info as I get it. : Guide for Dark Witch Story: COMBAT added! More detail on level 200/Lunatic difficulty true final boss. : More info on the Switch version’s L+R cheat code added. : Gave the Maps section a better title, added list of version differences.
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